Company of heroes 2 panzer 41/27/2024 Then it is possible to rotate between the tanks.ĭreadful against stationary AME play on Lorraine, as it will pretty much negate the advantages of such play, but then again, most descent ally players don't spam 3 mgs and camp out. always important to use 2 of them, 1 snipes inf the other shoots barrage to cover its retreat. It is somewhat ok if you pay against mixed allies, it can be used to bleed his inf from distance and chase of snipers by barraging their location. Hotchkiss is very decisive with brits as you can spam them at mid game and get 2 hotchkisses as means of brit blob destruction.ġ hotchkiss shoots -> brit retreats 2 hotchkiss shoots on command truck position -> bad day for brit. That said, unless you allow them to get really close the Hotckins can escape from one ranger squad while inflicting some MP drain. You need 4 hits with schreck squads to kill M8. The math is a bit off, you need 4 hits with zookas and 5 with RR to kill a Hotchkins. The PZ-IV has to get close and personal, the Hotckins is a unit with a different purpose imho. It is true it lacks a HMG, but the stock version has a very fast firing main gun that is actually very decent at picking off infantry. I wasn't clear, I don't use the M8 or the Hotchkins as in your face units, as they die very fast to serious AT.īut they are great at holding a side vs a caping unit or two. A dedicated SE "arty" PE player (MHTs, hotchkis with stuka upgrade and Hummel) can be very powerfull in the dual PE team. Hotchkiss has no mg (like M8 upgrade) so much less AI killing power.Īnd it doesn't recive any bonuses against RR/Zookas (M8 can stand 2-3 more hits from schrecks, than hotchkiss from bazookas/recoiless rifles), so it plain down sucks against heavy us infantry.
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